My first ever made game, made for PirateSoftware's Game Jam #15

Controls:

Keyboard

A / D - Horizontal Movement

W - Jump

Shift - Dash Forward

Shift + A / D - Dash West / East

E - Transmute (ONLY AT DOORS)

Mouse

Mouse - Aim

MouseLB - Fire Spell


Current Known Bug List:

Rarely, items will fail to register in inventory, causing a softlock. You will have to restart the game in such occurence.

Extremely high speed values may send you out of bounds.

Very rarely, restart button may not work as it should.

Pausing the game during Boss fight may bring unexpected results.

Sound Effects Slider Handle is slightly off center (only affects grabber).

Download

Download
https://docs.google.com/document/d/1k2q4n11XK4jK6lqO6hzG-C267gTOaWaj-zEBUHoL0Nc/edit?usp=sharing
External

Comments

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(+1)

I had a lot of fun playing it!

The character is just adorable >.<
The more I played the more I was fascinated >.<

Loved how you transmute and get new weapons and new Attacks with different animations. I loved the animations A LOT! ^.^

I almost lost time playing it >.<

Had a lot of fun! Thanks for the experience! >.<

(+1)

I really liked it! The fighting dynamic is entertaining.
I'm curious about what do the 3 colored numbers under the life bar mean - I suspect they are related to the kind of transmutations you can do and how it affects you shoot power. I got some pretty cool effects from it.
Great work! 😁

Hello, thanks for your time playing my game.


The 3 coloured numbers under the life bar are statistics you gain from transmuting two or three items of same colour. Red affects your damage multiplier and slightly increases your health. Blue slightly increases your movement speed and damage multiplier. Green Significantly increases your health points. If you're curious about the exact numbers:

Health points increase by 20 for each Green point and by 10 for each Red point.

Movement speed increases by 20% for each Blue point.

Spell damage multiplier is: 2 extra damage points per Red point, plus 2 extra damage points per Blue point

I'll make sure to improve interface readability for my future projects, thanks for the feedback!